Sumine

Artis Digital , dan Artis Analog.

Illustration lumine highlight phase

[ART] Lumine #2

Cute Lumine fanart sitting pose with anime-style highlights by Billy Ardiansyah
Lumine Cute Sitting Pose Fanart by Billy Ardiansyah

Hello, Sumine here! This time I drew Lumine fanart in a cute sitting pose with a soft anime heroine vibe.

I created this Lumine illustration without using real photo references. Instead, I relied on the built-in 3D mannequin from Clip Studio Paint (CSP).

The main goal was to compare the results of using 3D mannequins versus real photo pose references.

Let’s jump straight to the sketching phase. (I didn’t include the mannequin reference here.)

Sketching Phase

At the beginning, I didn’t realize the canvas size was too small. This made the brush strokes look a bit odd, so I had to spend extra time adjusting my brushes.

For sketching, I mainly used the Pencil brush and occasionally the Mechanical Pencil for denser texture.

Rough Sketch

Rough sketch of Lumine fanart traced from CSP 3D mannequin
Rough Sketch Phase

In this rough sketch, I skipped the basic block forms and directly traced from the 3D mannequin.

This approach speeds things up, but using a 3D model comes with some drawbacks:

  • 3D mannequin proportions tend to look generic. Adjustments are needed to stylize them into anime or other art styles.
  • Setting up the perfect pose can be time-consuming. If it doesn’t exist in presets, you need to build it from scratch.

Rough Details

Rough detailing phase of Lumine fanart—facial features and outfit details refined
Rough Detail Phase

At this stage, I refined Lumine’s face and outfit details to make the design direction clearer.

Line Art

Clean Lumine fanart line art with line weight variation
Line Art Phase

Moving on to line art, I used the Gpen on a vector layer. The main focus here was line weight variation for depth and visual interest.

Coloring Phase

For coloring, I separated elements into multiple layers to keep the workflow neat and easy to adjust.

Base Colors

Base colors of Lumine fanart—experimenting with darker palette before switching back to bright tones
Base Color Phase

As seen in the timelapse, I tried using a darker base color at first, but eventually switched back to brighter tones that fit better.

Shadow #1

First shadow layer of Lumine fanart using Color Burn clipping
Shadow #1 Phase

For the first shadow pass, I used a clipping layer above the base color with the Color Burn blending mode. The goal was to create stronger shadows without overpowering the base.

Shadow #2

Second shadow layer of Lumine fanart using Linear Color Burn for deeper shading
Shadow #2 Phase

For the second shadow layer, I used the Linear Color Burn mode to deepen the shading. I struggled a bit with applying it effectively on the clothing areas.

Highlights

Final highlight layer of Lumine fanart using Soft Light for a gentle glow
Highlight Phase

For highlights, I applied the Soft Light mode. This was the final step in the coloring process.

I still have much to learn when it comes to finishing touches. But I’ll take it step by step—this is all part of my growth in digital art.

Final Notes

Tools I used for this Lumine fanart illustration:

  • Device: Samsung Galaxy Tab S10 FE
  • Software: Clip Studio Paint v4.1.1
  • Character: Lumine (Genshin Impact)
  • Reference: 3D mannequin from Clip Studio Paint
  • Date: August 23, 2025
  • Drawing Duration: ? (I forgot to set the timer and took frequent breaks since I wasn’t feeling well.)

Curious about the timelapse or want to check the raw file? Download it here.

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